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Game Developer CV Template & Example
A game developer CV has to prove you ship playable, performant games, not just prototypes. Studios want the engines and languages you work in, the frame rates and players your titles reached, and a portfolio or playable build that shows your craft in action.
Game Developer CV professional summary example
Open with two or three lines covering what you do, how long you have done it, and one measurable result.
Game developer with 5 years in Unity and Unreal, shipping 3 titles including a mobile game with 1.2M installs running at a locked 60 FPS on mid-range devices.
Core skills for a Game Developer CV
The skills worth naming in your skills section. Different from the ATS keywords below, which are the terms a parser scans for.
- Unity & C#
- Unreal Engine & C++
- Gameplay & physics programming
- 3D maths & shaders
- Performance & memory optimization
- Multiplayer networking
How to write a standout Game Developer CV
Three things hiring managers and applicant tracking systems look for — get these right and you clear the first screen.
Showcase shipped titles and a portfolio
Link a portfolio, itch.io page, or store listing. Studios hire on demonstrable games, so lead with titles you shipped and your exact role on each.
Quantify performance and player reach
Frame rate, install counts, and load times are credibility. 'Locked 60 FPS on mid-range hardware, 1.2M installs' speaks louder than feature lists.
Name your engine and language depth
Be specific: Unity/C# or Unreal/C++, plus systems like shaders, physics, or netcode. These are precise ATS terms studios filter on.
ATS keywords for Game Developer CVs
Applicant tracking systems scan for role-specific terms before a human reads your CV. Weave the ones that genuinely apply to you into your summary, skills, and bullets.
Game Developer CV bullet point examples
Achievement-led bullets that show impact with numbers — concrete beats vague. Adapt them to your own results.
- Shipped a Unity mobile title to 1.2M installs, optimizing draw calls and pooling to hold a stable 60 FPS on mid-range Android devices.
- Programmed the core combat and physics systems for an Unreal third-person game, cutting frame-time spikes by 45% during heavy encounters.
- Built a custom shader and LOD system that reduced GPU load by 30%, enabling the game to ship on a wider range of hardware.
Frequently asked questions
Common questions about writing a Game Developer CV.
What should a game developer CV include?
Shipped titles and your role on each, the engines and languages you use, performance metrics, specialisms like physics or shaders, and a portfolio or playable build link.
Do I need shipped games to get hired?
A portfolio of finished or playable projects matters most. Game jams, mods, and personal builds count when you lack commercial titles.
Unity or Unreal, which should I list?
List whichever you know deeply and the studio uses. Unity pairs with C#, Unreal with C++. Showing strong depth in one beats shallow coverage of both.
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